Much like on Earth, your social network in Elyria will tend
to be centered around the place you live. Thus you'll likely start the game in the
same family or town that your IRL friends have chosen in order to play together.
Similarly if a guild from another game was looking to migrate to
Chronicles of
Elyria to play together, they'd
likely want to start their own Settlement. That would not only give them a base of
operations, but economic impact and political clout as well.
We expect most Elyrians to live their entire lives within a
30 mile radius of their settlement. Settlements aren't quest hubs and we don't
expect players to visit most of them. You also won't be dropped into the world in a
Starter Zone, but instead will join a family in their household and they will teach
you the ways of the world.
One of the things your family will provide is a set of maps
for the surrounding area. As a survival game,
Chronicles of
Elyria doesn't use a mini-map
to show your surroundings. Instead you'll need to take out a map to chart your place
in the world. Since maps are physical items, they can be created, destroyed, and
changed, and will also go out of date as the world around you changes. Cartographers
will add settlements to maps when they encounter new ones, giving them the name
heard locally. Why is this such a powerful feature? Because the Soulborn Engine
keeps track of all the names given to a town, village, watershed, lake, Kingdom,
etc... And whichever name appears most frequently on maps for that landmark, that's
the name that it will be referred to by NPCs and by recent in-game
lore.
Explorers who first discover a new lake or a forgotten ruin
are free to name them as they like, provided they share it with others. Border
disputes and coups could lead to a region falling under a new name and government,
but the populace won't immediately follow suit without a reason. So, instead of
blandly typing in a new name, there is essentially a social mini-game to play; even
naming things in Elyria will benefit from player-skill! This aligns with our goal of
making Chronicles of
Elyria truly dynamic and
immersive.