Gain protections from the dangerous world by joining a Settlement and building a home
Settlements are the hamlets, towns, and cities where players have chosen to put down roots. It provides safety and easier access to goods and services, as well as providing economic opportunities to neighboring areas. Most characters will spend most of their lives in a thirty-mile radius of their hometown, building their family and business, and furthering the reputation of themselves and their town.
Settlements in Elyria are formed when a handful of characters who own land connected to one another agree to organize together. The amount of parcels and people, as well as amenities like wells and taverns, determine the size of the settlement; from a tiny hamlet, a small village, or a quaint town, to a bustling city, or even a luxuriant capital city.
Living within a Settlement can provide many advantages to citizens. First and foremost is that thirst, hunger, and fatigue are stabilized. The safety of a town also means that there are enforceable laws, guards, civil servants, merchants, and other resources available. All of this creates things to do in order to keep the settlement running, which provides opportunities for scribes and alchemists, smithies and candle-makers, mercenaries and explorers, and everything in between.
Living in a larger settlement will mean more access to resources and more opportunities, but you may find that owning property becomes more expensive. For some, the city life beckons and, as the size and population grows and more civic buildings are built, the settlement will naturally attract more attention far and wide. It will be up to the players to decide which cities become the great bastions of civilization and which ones will remain in obscurity.