In Elyria items can be looted, destroyed, stolen, recycled, crafted, used up, and more
In Chronicles of Elyria , what you see is what you get. This means that seeing an item carried or worn on a character will be reflected in their inventory. No killing rats and looting armor! No attacking a soldier and being unable to take their sword...if you have time while the fight rages on!
This also holds true when fighting animals. The loot that you can attain will be something that would be realistically attainable from the animals body. For example, a giant brown bear will not yield a pair of chain boots. Rather, you would more likely find hide, meat, bones, teeth, and claws. But without the correct skill to gather the material (skinning or butchering) you will be left staring at a carcass.
This approach provides realism, and not only with loot and resources. It also allows you to size up your opponent while still allowing dramatic tension from the uncertainty of what you might not see. That cloaked figure you're stalking could have a hidden dagger. That lone Canis Rabbit is probably not alone. Do you decide to attack anyway? Because there are no nameplates over NPCs or animals that show their relative level, it'll be up to you to determine if you're up for the challenge.