Janoan society values the individual and the Hunt. The social classes are as follows:
Honored (Nobility)
Proven (Aristocracy)
Blooded (Gentry)
Unblooded (Commoner)
To even be considered a full-blooded member of the pride, a
Janoan, once becoming an adult, must complete a hunt as a right of passage.
Completing a hunt does not a Blooded make, however, and it is expected that one will
acquire trophies in order to earn the right of a Trophy Tree. The tree is almost
always a prominent location on the property owned by the Janoan. The more prominent
the trophy, the more decorated the Trophy Tree, and the stronger the individual, the
higher a Janoan may rise.
The Honored frequently see to the border patrol of their own
territory personally, as it is only natural that invaders meet - and are
subsequently defeated by - the mightiest one in the area straight away. If a
non-hostile invader is found, it is also their right to gauge the
threat.
The most powerful and revered hunter among the Honored takes
the title of Prime and accepts no royal guards while in the borders of his or her
Dominion, as it would show weakness. Below the Prime, are the Klave who oversee the
military prowess of the Janoa and rule their own domains, called Anktree. Within
each Anktree, the Talar run the individual counties, or Gleem, while individual
settlements are know as Rings and are managed by a Proven.
Leadership
To become a Janoan leader, one must be a capable hunter who
possesses many sought-after trophies, and a demonstrated warrior. Once achieved,
they remain Honored or Proven until their time of death. As the Janoan hold great
respect for the bloodline of an Honored or Proven, the children of the Honored or
Proven are expected to take over the mantle of their parents when they
die.
When a power vacuum occurs, prestige of trophies is not
enough to choose a new leader, as a seasoned Hunter past his prime would not be
respected as ruler. Casus Belli is given to whomever among the eligible hunters
proves themselves most potent in trial by combat.
Education
Primarily, Janoan youth receive training and tutelage from
their parents. Perceiving children as a reflection of their sire's prowess, at least
until adulthood, there exist steep expectations for the next of kin. Parents put in
effort to pass on techniques and knowledge through practical lessons, by bringing
their children on training hunts or sending them to the local hunting academy. While
incredibly rare, there are times in which a child is born not bearing the marks of
their parents. These individuals are shunned from engaging in The Hunt and, many
times, become gatherers or alchemists.
As part of their learning process, many Janoa will find a
rival with whom they can practice their skills. Valuing individual prowess and
domination, schools or institutions pit student against student for nearly every
subject taught, be it herbalism or mathematics. There are some slightly less
competitive organizations that exist and operate on an economic level, primarily
being the alchemists and merchants who make much of their living from any hunted
materials not used for trophies or adornment.
Military
The Janoa remain fairly isolated due, in part, to the dense
jungle they call home as well as their hostility toward outsiders. In ages past, the
Janoa have attempted various conquests, but their predation turned inward as they
typically found more to gain from within their borders than without. With plenty of
fresh water, food, shelter, and interesting things to hunt in the jungle, Janoan
basic needs are easily met.
That said, when not under threat from predators within the
jungle, the Janoa often look outside to help maintain their skills. It's
exceptionally common to see Janoan mercenaries and assassins for hire in most of the
tropical and warm temperate regions across Elyria. This kind of work is most common
among the Unblooded who are earning the right to a Trophy Tree. The Janoa are not
very picky about what they hunt and fight as long as it is worth
hunting.
When a threat does come against Janoan territory, their
military, similar to the Kypiq, operates very heavily in guerrilla warfare.
Believing the best defense is a good offense, an invading force will find itself
harried in greater and greater numbers the more they press. This has less to do with
a distinct military strategy, and more to do with word-of-mouth and hunters not
wanting to miss out on a good trophy. Small squads may form and coordinate with the
overall offensive efforts through a kind of semaphore system. Utilizing distinct
markings and signs that are observable in key locations in the environment give the
various squads and solo hunters a way to communicate without revealing their
locations. War drums or other audible cues are sometimes used as a
distraction.
Fear is also a common tactic utilized in their predation, and
more aggressive traps may be utilized in areas which present unfavorable conditions
or environments to their general tactics.